REN, Xipei

任熹培

  • 2025-present, Adjunct Ph.D. Promoter, Beijing Institute of Technology, China|北京理工大學兼職博導
  • 2024-present, Adjunct Ph.D. Promoter, Shanghai AI Academy, China|上海創智學院兼職博導
  • 2022-present, Executive Member, China Computer Federation (CCF) human-computer interaction committee, China|中國計算機學會人機交互專委會執委
  • 2020-2023, University Researcher and Adjunct Ph.D. Supervisor, Department of Industrial Design, Eindhoven University of Technology, The Netherlands|荷蘭埃因霍溫理工大學客座研究員、兼職博導
  • 2019-2020, Guest Lecturer, Central Acadmy of Fine Arts, China|中央美術學院,客座講師
  • 2026-2030, PI, National Science Foundation of China (General Program) |主持國家自然科學基金面上項目 (grant nr. 62577009).
  • 2021-2025, PI, National Social Science Fund of China (Art Program) |主持國家社會科學基金藝術學青年項目 (grant nr. 21CG192).
  • 2019-2021, PI, Dutch Research Council (NWO) (Creative Industry Programme) |主持荷蘭國家科學基金創意產業專項 (grant nr. KI18054).
  • 2023-2026, PI, Social Science Fund of Beijing (Planned Program) |主持北京社會科學基金規劃項目 (grant nr. 23YTC045).
  • 2022-2024, PI, China Association for Science and Technology (Science Popularization Program) |主持中國科協研究生科普能力提升項目 (grant nr. KXYJS2022042).
  • 2022-2024, PI, Open Fund of Zhejiang Province Key Laboratory |主持浙江省重點實驗室開放項目 (grant nr. 23KF03).
  • 2021-2022, PI, Ministry of Education of the People’s Republic of China (K.C. Wong Education Foundation) |主持教育部王寬誠基金會項目.
  • 2018-2019, PI, Dutch 4TU federation Design United (Dutch Design Week project: LightSit) |主持荷蘭4TU設計聯盟設計周項目.
  • 2025-2028, PI, University of Macau (Start-up Research Grant) |主持澳門大學科研啟動項目.
  • 2020-2023, PI, Beijing Institute of Technology (Research Fund Program for Young Scholars)|主持北京理工大學科研啟動項目.
  • 2022-2023, PI, Xiaomi Young Scholar|小米青年學者.

Publications with First/Corresponding Authorship:

  • 遠程協作:文化探針與可視化圖譜教學方法探索. 南京藝術學院學報(美術與設計版), 2025. (CSSCI)
  • Effects of Information Widgets on Time Perception during Mentally Demanding Tasks. Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025. (CCF-A Full Paper, EI)
  • DistKey: Incorporating Physical Activities into Daily Workflow through Spatially Distributed Hotkeys. Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025. (CCF-A Full Paper, EI)
  • Combining Style Generative Adversarial Networks with Particle Swarm Optimization-Support Vector Regression to Design Affective Social Robot for Public Health Intervention. Journal of Engineering Design, 2025. (SCI, JCR Q1)
  • Understanding Emotional Values of Bionic Features for Educational Service Robots: A Cross-Age Examination Using Multi-Modal Data. Advanced Engineering Informatics, 2024. (SCI, JCR Q1)
  • Empathy Design Method based on Immersive Interactive Experiential Spaces: A Case Study of Parkinson’s Disease in China. The Design Journal, 2024. (A&HCI)
  • Investigating Emotional Design of the Intelligent Cockpit based on Visual Sequence Data and Improved LSTM. Advanced Engineering Informatics, 2024. (SCI, JCR Q1)
  • RainMind: Investigating Dynamic Natural Soundscape of Physiological Data to Promote Self-Reflection for Stress Management. International Journal of Human-Computer Interaction, 2024. (SSCI, JCR Q1)
  • InfecBlock: Investigating the Effects of a Tower-Defense Serious Game for Increasing Epidemic-Related Health Literacy. International Journal of Human-Computer Interaction, 2024. (SSCI, JCR Q1)
  • Hicclip: Sonification of Augmented Eating Sounds to Intervene Snacking Behaviors. In Proceedings of the 2024 DIS Conference on Designing Interactive Systems, 2024. (CCF-C Full Paper, EI)
  • EmoVis: Exploring Data-Enabled Analogue Journaling to Promote Self-Reflection for Mental Wellness among College Students. Behaviour and Information Technology, 2024. (SSCI, JCR Q2)
  • NutriColoring: Designing a Doodling Toolkit to Support Daily Self-Reported Dietary Assessment among Office Workers. Frontiers in Psychology, 2023. (SSCI, JCR Q2)
  • Effects of Social Robotics in Promoting Physical Activity in the Shared Workspace. Sustainability, 2022. (SSCI, JCR Q2)
  • Why Exercise at Work: Development of the Office Exercise Behavior Determinants Scale. International Journal of Environmental Research and Public Health, 2021. (SSCI, JCR Q1)
  • Understanding Doctor’s Experience with Conversational Interfaces during Occupational Health Consultation. IEEE Access, 2020. (SSCI, JCR Q2)
  • Engaging stakeholders to design an intelligent decision support tool in the occupational health context. Extended Abstracts of the 2020CHI Conference on Human Factors in Computing Systems, 2020. (CCF-A LBW, EI)
  • HealthSit: Designing Posture-Based Interaction to Promote Exercise during Fitness Breaks. International Journal of Human-Computer Interaction, 2019. (SSCI, JCR Q1)
  • LightSit: An Unobtrusive Health-Promoting System for Relaxation and Fitness Microbreaks at Work. Sensors, 2019. (SCI, JCR Q2)
  • Step-by-Step: Exploring a Social Exergame to Encourage Physical Activity and Social Dynamics among Office Workers. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019. (CCF-A LBW, EI)
  • Exploring Cooperative Fitness Tracking to Encourage Physical Activity among Office Workers. Proceedings of the ACM on Human-Computer Interaction. 2 (CSCW), 2018. (CCF-AFull Paper, EI)
  • Perswedo: Introducing Persuasive Principles into the Creative Design Process through a Design Card-Set. In INTERACT’17: IFIP Conference on Human-Computer Interaction, 2017. (CCF-C, EI)
  • SweepEase: An Exergaming Desk for Preventing Repetitive Strain Injuries during Office Work. Proceedings of the Twelfth International Symposium of Chinese CHI, 2024. (EI)
  • Emba: A Wearable System to Enhance Emotional Connection between Couples during Pregnancy. Proceedings of the Twelfth International Symposium of Chinese CHI, 2024. (EI)
  • 基於文獻計量學的北京中軸線傳統工藝活化利用知識圖譜分析. 家具與室內裝飾, 2024. (Peking University Core)
  • CO-Coffee: a Technology Probe Study to Facilitate Coffee Breaks in Open O Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems, 2024. (CCF-A LBW, EI)
  • MagnaDip Kit: a User-Friendly Toolkit for Streamlined Fabrication of Electromagnetic Responsive T Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems, 2024. (CCF-A LBW, EI) 
  • Plant Playmate: Exploring Effects of Interactive Plants for Mental Wellness Microbreaks during Knowledge-Based W Proceedings of International Association of Societies of Design Research Congress (IASDR), 2023.
  • Exploring Healthful Spatial Interface with Bodystorming: a Case Study from the Vertical Workspace W Proceedings of the 2023 ACM Symposium on Spatial User Interaction (SUI’23), 2023. (EI)
  • DataVisage: a Card-Based Design Workshop to Support Design Ideation on Data P IFIP International Conference on Entertainment Computing, 2023. (EI)
  • Dogs Need Friends too: Unleashing the Potential of Dog Wearables in Enhancing Canine Social Well-B Proceedings of the 2023 ACM International Conference on Animal-Computer Interaction, 2023. (EI)
  • Wryneck Tree: Designing a Multimodal Interactive System for Sedentary Office Forward Head Postures C IFIP International Conference on Entertainment Computing, 2023. (EI)
  • Crimson Tendons: Designing a Mouse Usage Visualization System to Prevent Mouse Overuse B IFIP International Conference on Entertainment Computing, 2023. (EI)
  • 远程医疗类信息产品设计的研究现状及发展趋势综述. 包裝工程,  (Peking University Core)
  • Hicclip: A Smart Sealing Rack Using Interactive Sounds to Intervene Snack Addictions. Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, 2022. (CCF-A LBW, EI)
  • Developing a Multimodal HMI Design Framework for Automotive Wellness in Autonomous V Multimodal Technologies and Interaction, 2022. (ESCI)
  • Record or Recall? Exploring Self-Reported Dietary Assessment Methods for Office Workers during the COVID-19 Work-from-Home Period. Proceedings of the 12th Nordic Conference on Human-Computer Interaction (NordiCHI), 2022. (EI)
  • SleepHill: Designing an Incrementally Bouncing Pillow as a Comfortable Wake-Up Approach. Proceedings of 21st International Conference on Entertainment Computing. 2022. (EI)
  • Persuasive Design for Healthy Eating: A Scoping Review. 24thInternational Conference on Human-Computer Interaction. 2022. (EI)
  • EAT@WORK: Designing an mHealth App for Promoting Healthy Eating Routines among Dutch Office Workers. PervasiveHealth’21: 15th EAI International Conference on Pervasive Computing Technologies for Healthcare. 2021. (EI)
  • Digital Tools to Promote Healthy Eating for Working-Age Individuals: A Scoping Review. Proceedings of the Ninth International Symposium of Chinese CHI, 2021. (EI)
  • Co-Drink: Exploring Social Support Water Bottles to Increase the Hydration Status of Individuals with Intimate Relationship. Proceedings of the Ninth International Symposium of Chinese CHI, 2021. (EI)
  • LUNOST: Connected Tangible Messengers for Enhancing Off-Site Parent-Teenager Relationships. Proceedings of the Ninth International Symposium of Chinese CHI, 2021. (EI)
  • Steadi: Proactively Preventing Burnouts among Office Workers through App-Based Workflow Management Services. Proceedings of the 13th International Conference on Bioinformatics and Biomedical Technology (ICBBT). 2021. (EI)
  • Design Opportunities of Digital Tools for Promoting Healthy Eating Routines among Dutch Office Workers. 23rd International Conference on Human-Computer Interaction. 2021. (EI)
  • Weaving Healthy Behaviors into New Technology Routines: Designing in (and for) the COVID-19 Work-from-Home Period. In Proceedings of the 2020 DIS Conference on Designing Interactive Systems, 2020. (CCF-C, EI)
  • Integrating industrial design and geoscience: a survey on data-driven research to promote public health and vitality. Proceedings of the 9th International Conference on Digital Public Health. 2019. (EI)
  • ShuttleKicker+: Designing Gamified Sonification to Augment the Physical Leisure Activity. Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. 2017. (EI)
  • Interaction Matters? Exploring Interactive Music as a Reminder to Break Sedentary Office Time. ISARC’17: 34th International Symposium on Automation and Robotics in Construction. 2017. (EI)
  • FLOW Pillow: Exploring Sitting Experience towards Active Ageing. Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016. (CCF-B, EI)
  • ShuttleKickers: Exploring Social Persuasions to Encourage Physical Activities. British HCI’ 16: Proceedings of the 30th International BCS Human Computer Interaction Conference. 2016. (EI)
  • Mind the Gap: Probing Exertion Experience with Experiential Design Landscapes. ADMC’ 16: 20th Academic Design Management Conference. 2016.

Publications with Co-Authorship:

  • Tuning into Urban Birdsong: Enhancing Nature Connectedness with an AI-powered Wearable.Scientific Reports, 2025. (SCI, JCR Q2)
  • Embodied Neuromorphic Intelligence in Healthcare: Evaluating Pose-Matching Interaction Using fNIRS and Behavioral Data. IEEE Internet of Things Journal, 2024. (SCI, JCR Q1)
  • Grand Challenges in S Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems, 2024. (CCF-A Full Paper, EI)
  • The Influence of Humanities on Art and Design Learning Performance: an Empirical S International Journal of Art & Design Education, 2024. (A&HCI) 
  • The Effects of a Virtual Reality Rehabilitation Task on Elderly Subjects: An Experimental Study Using Multimodal Data. IEEE Transactions on Neural Systems and Rehabilitation Engineering,  (SCI, JCR Q1)
  • Short and Long-Term Innovations on Dietary Behavior Assessment and Coaching: Present Efforts and Vision of the Pride and Prejudice Consortium. International Journal of Environmental Research and Public Health, 2021. (SSCI, JCR Q1)
  • Visualizing Computer-Based Activity on Ambient Displays to Reduce Sedentary Behavior at Work. OzCHI’20: The 32nd Australian Conference on Human-Computer-Interaction. 2020. (EI)
  • Designing Technology to Encourage Healthy Eating at Work. Proceedings of the 9th International Conference on Digital Public Health. 2019. (EI)
  • Effects of Playful Audio Augmentation on Teenagers’ Motivation in Cooperative Physical Play. Proceedings of the 17th ACM Conference on Interaction Design and Children. 2018. (CCF-C Full Paper, EI)
  • Situating Societal Challenges in an Industrial Design Classroom. ADMC’ 18: 21st Academic Design Management Conference. 2018.

Books:

  • 獨著. Work or workout? designing interactive technology for workplace fitness promotion.Eindhoven University of Technology. ISBN: 978-90-386-4686-2
  • 譯著. (英)卡德维尔《如何找到好工作:平面设计师求职宝典》人民美术出版社. ISBN: 978-71-020-5905-1
  • 合著.Designing digital services to enhance older person’s access to public transport. Urban Environments for Healthy Ageing: A Global Perspective. London: Routledge.

Exhibited Design Works:

  • EmoVis, PolyVerse – Culture and Art Tech Exhibition, Hong Kong, China, 2025.
  • MaganaDip Kit, ACM CHI Interactivity, Honolulu, USA, 2024.
  • Hicclip, ACM CHI Interactivity, Hybrid, 2022.
  • Talki Talkie(project coach), Dutch Design Week, Hybrid, 2020.
  • LightSit, Dutch Design Week, Eindhoven, The Netherlands, 2018.
  • Flow Pillow, World Design Capital, Taipei, China, 2016.
  • 2025,北京,國家藝術基金人才培訓項目中國古典園林數字再生,《人智共協的數智創新設計》
  • 2025,上海,全國高校設計專業教學改革研討會,《人工智能賦能藝術設計教學在工科院校中的實踐探索與創新》
  • 2024,寧波,第十二屆中國用戶體驗大會,《面向汽車福祉的智能交互設計研究》
  • 2024,太原,山西省首屆外觀設計專利大賽,《人智共協的産品創新設計》
  • 2024,北京,北京理工大學新時代全球語境下的設計教育發展學術交流會,《數據賦能智慧主動健康設計研究》
  • 2024,北京,第十屆中國國際養老服務業博覽會,《面向積極老齡化的家居智能體感界麵設計》
  • 2024,線上,上交大設計學院設計研究系列講座,《心理生理計算驅動的智慧主動健康體驗設計》
  • 2024,北京,北京服裝學院高層次人才培養學術月,《數據賦能健康體驗設計》
  • 2023,德國,達堡信息論壇,《Blending micro-health behaviors into everyday activities through ‘invitations’ as SportsHCI》
  • 2023,重慶,工業設計大會,《智能人機交互設計賦能主動健康工作模式研究》
  • 2023,上海,世界人工智能大會,《遊戲化AI賦能主動健康》
  • 2023,西安,第27屆全國工業設計學術年會,《智能硬件與主動健康設計:基於RtD的課程開發初探》
  • 2023,北京,清華大學未來實驗室AeX老齡化設計研究工作坊,《促進老年人輕量身體活動的家居智能界面設計》
  • 2023,南昌,中國工業工程年會,《智能人機交互設計賦能主動健康工作模式研究》
  • 2023,西安,西工大前瞻視角:智能技術與設計創新,《面向智能硬件産品開發的TRA設計方法研究》
  • 2022,線上,第八屆IIDC年會暨南京國際創新設計與教育論壇,《智能硬件與主動健康設計》
  • 2022,線上,數字化背景下人力資源管理價值重塑研討會,《智能交互設計驅動的健康工作模式創新:機遇與挑戰》
  • 2022,上海,第十一屆“新興實踐”設計研究與教育會議,《未來設計研究》
  • 2022,線上,華中科技大學喻園管理論壇,《智能人機交互設計賦能的健康工作模式研究》
  • 2022,線上,曲師大“視覺傳達設計”國家一流專業建設學術活動,《數字交互與智慧健康設計》
  • 2021,線上,上海交通大學設計學院MDH系列講座,《面向主動健康的輕量化智能産品設計研究》
  • 2021,寧波,University of Nottingham 2021 Youth Researcher Leadership Summit,《Intelligent Human-Computer Interaction for Promoting Healthy and Active Lifestyles》
  • 2020,濟南,山工藝“工業設計”國家一流專業建設系列學術活動,《智能人機交互推動勞逸結合的辦公新模式》